By Andrew Quitmeyer, Michael Nitsche, Ava Ansari (auth.), Giorgio De Michelis, Francesco Tisato, Andrea Bene, Diego Bernini (eds.)
This ebook constitutes the completely refereed lawsuits of the 3rd overseas convention on Arts and know-how, ArtsIT 2013, held in Milano, Bicocca, Italy, in March. the nineteen revised complete papers awarded have been rigorously chosen and reviewed from 31 submissions and are prepared in topical sections on: artwork and know-how in motion, song and expertise in motion, reflecting on artwork and expertise, knowing the creative perform, and on the boundaries.
Read Online or Download Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers PDF
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Extra info for Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers
The resulting conflicts and misunderstandings are the basis for the musical and theatrical art project RoboMusicTheatre with robots and humans, which will be implemented progressively over the coming years. The project MID SIZE ROBO SOCCER MUSIC will expand one scenic idea to an independent kineto-acoustic project for a prestigious international art festival1. The foundation for the sound structure is provided by 1 Festival Inhuman Music - Music by Accident, Animals and Machines, taking place from 21st to 24th February 2013 in Haus der Kulturen der Welt in Berlin.
The SC-environment consists of two components: The server to perform the audio signal processing and the language that controls processes on the server. The server is able to communicate with other instances of SC or other software on remote machines using the OSC protocol. Fig. 2 outlines the structure of the developed signal processing for this project. The audio processing of the different parts is realized as follows: • • • Preprocessing: Due to the noisy environment the incoming raw signal has to be filtered to eliminate the noise using band-pass filters and noise-gates.
Location-based audio walks engage one in the surrounding space. One is present in one’s world by one’s footsteps, one’s pace, one’s route and connection to the surrounding. The action of walking around involves the experience of the city, one’s own experience and the memories presented by the narrative of the walk. They do not have to break down to enter consciousness. 5 Conclusion Location-based audio walks show how an intensified mediatized space is capable to reconstruct, reshape and re-imagine hybrid space poetically.